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Electronic tagsGame

Place an electronic tag on a game character, follow them on the live map, set allowed or forbidden zones and receive the alerts.

On this page06
  1. Turn it on
  2. Place a tag
  3. Follow a tag
  4. Remove a tag
  5. Permissions
  6. Troubleshooting

The Electronic tags module follows a person under judicial supervision or house arrest. You place the tag from their citizen record, with a reason, an end date and, if you want, zones: the person shows on the live map of the service that follows them, and that service is warned as soon as they leave their zone, enter a forbidden zone or disappear.

It requires the game integration: the tag follows a game character, not a record typed by hand.

  1. In Settings › Services, turn on the Electronic tags module in each service that places or follows tags (usually police and justice). It is not turned on by default.
  2. Check that the live map is on: it carries the positions.
  3. Give the permissions to the relevant ranks (see below).

On the game server side: Config.Bracelets.enabled in config.lua (on by default; 200 tracked characters at most). The bridge sends the position of tracked players, whether on duty or not.

  1. Open the record of a citizen from the game (Game badge), Tag tab.
  2. Click Place a tag.
  3. Fill in the window:
    • Reason: required, 3 to 300 characters (“judicial supervision, house arrest…”);
    • Related decision (optional): an offense file or a court case of this citizen;
    • Following service: its authorized members see the person on the map and receive the alerts;
    • End date: 10 minutes to 180 days; shortcuts 1 day, 7 days, 30 days;
    • Zones (optional): see below;
    • Alert if they disconnect for long (optional): a delay of 5 to 240 minutes.
  4. Click Place the tag.
The Tag tab of a citizen record

A citizen has only one active tag at a time. If they already wear one followed by a service you cannot see, the tab says so without showing anything more.

Zones are taken from the patrol sectors of the following service. For each sector, choose a rule (8 zones at most):

  • Allowed: the person must stay inside. Leaving triggers an alert.
  • Forbidden: they must not enter. Entering triggers an alert.

Without zones, the person is only followed on the map.

Outlines are copied when the tag is placed: editing a sector afterwards does not change the decision already made. If the service has no sector, draw them first in Settings › Operations.

The person shows on the live map with a diamond marker, separate from officers, with their name. During an alert, the marker turns red. A click opens the tag.

A tagged person on the live map

Only members with Electronic tags › View tags in the following service see them. Other services, even with the map, see nothing.

Alert When
Out of their zone the person leaves an allowed zone
In a forbidden zone they enter a forbidden zone
No signal their player has been disconnected for the delay chosen at placement
  • Zones are checked on every position received; only a change is reported (leaving, entering, back within the rules).
  • The alert reaches the notification bell of on-duty members of the following service who have View tags.
  • No bursts: the same alert of a tag at most every 10 minutes, and no new alert while the current breach has not ended.

The Electronic tags module lists the active tags of the services you can see, current alerts first. The list is bounded: Show more loads the rest, and the number shown is displayed (“12 tags shown out of 30”).

The Electronic tags module

Each card shows the state (Active, or the current alert in red), the following service, the end date, the person (link to their record), the reason, the related decision and the zones. Its Tag log button opens the tag’s page:

  • Followed by, Placed by, Since, End, “No signal” alert and, if there is one, the Current alert with its time;
  • Remove the tag (see below);
  • the Tag log: placement, alerts, returns within the rules, removal or end (the latest 50 events);
  • Export: the tag as a PDF or an image (see PDF and image export); Back to tags returns to the list.
A tag’s page: tracking, removal and log
  1. In the Tag tab of the record (or on the tag), click Remove the tag.
  2. Type the Removal reason (“end of the measure, judge’s decision…”).
  3. Hold the Remove button, which shows as soon as the reason has 3 characters (releasing cancels; Cancel closes without removing anything).

On the end date, the tag ends by itself (“Reached its end date”). Past tags stay visible under Previous tags on the record.

Placement and removal are also written to the audit log.

Permission What it allows Default
Electronic tags › View tags The list, the log, the position on the live map and the alerts every rank
Electronic tags › Place a tag Reason, decision, end date and zones supervisors and up
Electronic tags › Remove a tag End a tag before it expires, with a reason supervisors and up

View and Remove are checked in the following service. They only show in the permission matrix when the module and the game integration are on.

What you see Cause What to do
No Tag tab Module off, or missing permission Settings › Services; Electronic tags › View tags.
“This record is not a game character” Record typed in the MDT A tag can only follow a game character.
The person does not show on the map Player disconnected, live map off, or Config.Bracelets.enabled = false supermdt status (“Ankle monitors” line) tells how many characters are tracked and in game.
No zone alert No zone set, or nobody on duty in the following service Alerts go to on-duty members.