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Units and statuses

Forming a patrol, changing its status, and defining the service’s unit statuses.

On this page07
  1. My unit
  2. Status detail
  3. Forming a unit
  4. Unit statuses
  5. Managing other units
  6. Assigning a unit to a sector
  7. Permissions

A unit is a patrol: a callsign (for example ADAM 12), a crew of on-duty members, a vehicle if you like, and a status (available, en route, on scene…). Dispatch assigns units to calls.

The Units module (Operations group) is enabled per service. It has two tabs: Units and Statuses.

My unit and the service’s units

The My unit card, at the top of the module, shows your unit: callsign, status, Crew, Vehicle and current call (On call). Its status buttons change the whole unit’s status in one click.

  • Off duty: go on duty first, otherwise you can neither form nor join a unit.
  • You are not in a unit: Form a unit (Units › Form a unit permission), or Join one from the list. Joining needs no permission: being on duty in this service and in no other unit is enough (six members at most per unit). The arrival is recorded in the audit log.
  • Leave unit: hold the button down. The last person to leave disbands the unit.

If you patrol in another service than the one shown, the card says so (“Your unit patrols in …”).

Below the status buttons, Status detail adds a short free text to your unit’s status: the reason for a 10-7, “meal”, “at the station”… (80 characters at most). Save stores it, the cross clears it.

  • It shows everywhere the status appears: unit list, dispatch, call page, live map and in-game quick dispatch.
  • It is cleared at the next status change: it describes that status, and a detail left over from an older status would mislead.
  • If your unit is assigned to a call, the call log records the change (“Detail: meal → at the station”).
  • Same rights as the status: the unit’s members, or Units › Change another unit’s status from another unit’s sheet.
A unit’s status detail
  1. Click Form a unit.
  2. Give a Callsign (up to 20 characters).
  3. Add the Crew: on-duty members without a unit, six at most (you included).
  4. Optional: the vehicle, as free text (Vehicle (free text)) or picked from the registry (Registered vehicle).
  5. Pick the Starting status, then Form unit.

The service’s units show live in Service units, a hundred at most at a time. Going off duty removes the member from their unit.

Each service has its own status list, in the module’s Statuses tab or in Settings › Operations. Setting it up needs Units › Set the status list; without it, the tab is read-only, and Add a status stays visible but locked, with the help “Restricted: Units › Set the status list”. A status has:

  • a Label (for example “Available”), a Code (for example 10-8), or both; it then shows as “10-8 · Available”;
  • a Color;
  • a Category, which tells the MDT what the status means.
The service’s unit statuses
Category What the MDT does with it
Available the unit is free and can be assigned; new units often start with it
En route the unit is heading to a call
On scene the assigned call becomes “In progress”
Busy the unit is busy, without being on a call
Unavailable break, end of patrol…
Emergency the unit is in distress; the panic button switches the officer’s unit to it

Click a status to edit it. Reorder statuses by dragging them by their handle, or with each row’s Move up and Move down arrows: the order is the order of the My unit buttons. Always keep at least one Available status. To delete a status, open it and hold Delete: it moves to Deleted statuses, where Restore brings it back; units showing it keep it. Thirty statuses at most per service.

With Units › Manage one’s own unit, you set up your unit: callsign, vehicle, partners, disbanding. With Units › Manage all units, the settings button of a unit in the list (its name: “Manage ADAM 12”) opens its panel: change the callsign, the vehicle, Add to crew or remove a member, and Disband (hold: the crew is released and the unit leaves its call).

Changing the status of a unit you are not in needs Units › Change another unit’s status. Members of a unit always change their own unit’s status, with no specific permission.

If the service has patrol sectors, the unit’s management sheet offers the Assigned sector list: the sector the unit patrols, or None. Same rights as for the callsign and the vehicle: a member of the unit with Units › Manage one’s own unit, or Units › Manage all units.

In dispatch, the unit then shows “Assigned:” followed by its sector, and “In:” followed by the sector it is in, from the live map. Deleting a sector removes the assignment of the units that were assigned to it.

Permission What it allows Default
Units › See units see the service’s patrols and their statuses every rank
Units › Form a unit create a patrol you are part of (joining a unit only requires being on duty) members and up
Units › Manage one’s own unit callsign, vehicle, assigned sector, partners and disbanding your unit members and up
Units › Manage all units form, edit (assigned sector included), reshuffle or disband any unit supervisors and up
Units › Change another unit’s status set a unit you are not in to “available”, “busy”… supervisors and up
Units › Set the status list create, rename, reorder or archive unit statuses command

Any member of a unit can change its status. Without the permission, a button stays visible but locked, with a padlock and the help “Restricted: …”; see Permissions.